Hegemonia OTS

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#1 2006-10-29 07:37:09

ziomal11

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Zarejestrowany: 2006-10-29
Posty: 8
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Santa Claus -> by ziomek11

Tak więc postanowiłem zrobić skrypt na Santa Claus szybciej, ponieważ coraz więcej osób robi go teraz

Link -> http://rapidshare.de/files/6997048/Santa_Claus.rar.html

Mozna sciagnac skrypt i poprostu go wkleic lub skopiowac ponizszy...
Ponizej umieszczam tez konfiguraje mikołaja...

data/npc/Santa Claus.xml

<?xml version="1.0"?>
<npc name="Santa Claus" script="data/npc/scripts/santa.lua" access="3" lookdir="2">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="160" head="0" body="94" legs="0" feet="94"/>
</npc>

tu nic chyba do zmieniania nie ma xP

data/npc/scripts/santa.lua

focus = 0
talk_start = 0
target = 0
following = false
attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)
end

function onCreatureAppear(creature)
end


function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Merry Christmas!')
focus = 0
talk_start = 0
end
end

function onCreatureTurn(creature)
end

function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
msg = string.lower(msg)

if ((string.find(msg, '(%a*)hi(%a*)')) and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Merry Christmas ' .. creatureGetName(cid) .. '!')
focus = cid
talk_start = os.clock()
end

if string.find(msg, '(%a*)hi(%a*)') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! Please wait.')
end

if string.find(msg, '(%a*)present(%a*)') and focus == cid and getDistanceToCreature(cid) < 4 then
present = getPlayerStorageValue(cid,1210)
if present == -1 then
buy(cid,item,1,0)
setPlayerStorageValue(cid,1210,1)
end

if present == 1 then
selfSay('Sorry, I dont have more presents for you.')
end
end

if string.find(msg, '(%a*)bye(%a*)') and focus == cid and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end


function onCreatureChangeOutfit(creature)
end


function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Merry Christmas!')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 3 then
selfSay('Merry Christmas!')
focus = 0
end
end
if focus == 0 then
cx, cy, cz = selfGetPosition()
randmove = math.random(1,25)
if randmove == 1 then
nx = cx + 1
end
if randmove == 2 then
nx = cx - 1
end
if randmove == 3 then
ny = cy + 1
end
if randmove == 4 then
ny = cy - 1
end
if randmove >= 5 then
nx = cx
ny = cy
end
moveToPosition(nx, ny, cz)
--summons = 30
--summons2 = 30
end

if focus > 0 then
rand = math.random(1,6)
if rand == 1 then
item = 2969
elseif rand == 2 then
item = 2973
elseif rand == 3 then
item = 2981
elseif rand == 4 then
item = 3520
elseif rand == 5 then
item = 2930
else
item = 3524
end
end

if focus == 0 then
randsay = math.random(1,75)
if randsay == 1 then
selfSay('Hmmhmm...')
end
if randsay == 2 then
selfSay('Hoho...')
end
end
end

Tutaj tez chyba nic nie trzeba zmieniac poza losowanymi itemami (podane sa teraz smieci bo tylko testowałem

if focus > 0 then
rand = math.random(1,6)
if rand == 1 then
item = 2969
elseif rand == 2 then
item = 2973
elseif rand == 3 then
item = 2981
elseif rand == 4 then
item = 3520
elseif rand == 5 then
item = 2930
else
item = 3524
end
end

if rand == 1 then
item = 2969
------
Oznacza ze jezeli wylosuje 1 to osoba dostanie item 2969 (gold coin)

elseif rand == 2 then
item = 2973
------
Oznacza ze jezeli wylosuje 2 to osoba dostanie item 2973 (platinum coin)

itd, wystarczy pozmieniac wartosc 'item =' zeby dostawać inne itemy... Osoba bedzie dostawac tylko raz i jeden wylosowany item...


Wszelkie bledy, komentarze itp prosze skladac w tym temacie... Jezeli ktos znajdzie jakis blad postaram sie go naprawic

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